AI Insights · Timothy · April 2025
Top 5 Slime Games on iOS in Norway: Q1 2025 Performance
Explore the performance of the top 5 slime games on iOS in Norway during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the slime gaming category on iOS in Norway showed varied performance across the top five apps. Here's a closer look at their trends based on data from Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio saw a steady decline in weekly revenue, starting at about $336 and ending the quarter at $264. Downloads fluctuated, peaking at 313 in early January and declining to 141 by the end of March. Active users remained fairly stable, with a slight decrease from 2893 to 2803.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced minimal revenue, with a sporadic peak of $10. Downloads started at 195 and dwindled to just 1 by the end of the quarter. Active users also decreased from 677 to 288.
Super Slime Simulator by Dramaton LTD showed a modest revenue increase, reaching $39 in mid-March. Downloads varied considerably, peaking at 94 in late February. Active users fluctuated, ending the quarter at 260.
Fluid Simulation by Pavel Dobryakov had limited revenue, with occasional peaks reaching $14. Downloads remained low throughout the quarter, with a slight uptick to 30 in mid-January. Active users saw a minor decline, finishing at 24.
World of Slime Simulator Games from Solid Apps INC experienced a consistent revenue stream, ending at $116. Downloads were sporadic, with a notable peak of 26 in late March. Active users declined overall, from 142 to 93.
These insights provide a snapshot of the slime gaming landscape in Norway for Q1 2025. For more detailed analysis, visit Sensor Tower.